Source code for ansible.plugins.callback.hipchat

# (C) 2014, Matt Martz <matt@sivel.net>

# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible.  If not, see <http://www.gnu.org/licenses/>.

# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type

import os
import urllib

try:
    import prettytable
    HAS_PRETTYTABLE = True
except ImportError:
    HAS_PRETTYTABLE = False

from ansible.plugins.callback import CallbackBase
from ansible.module_utils.urls import open_url

[docs]class CallbackModule(CallbackBase): """This is an example ansible callback plugin that sends status updates to a HipChat channel during playbook execution. This plugin makes use of the following environment variables: HIPCHAT_TOKEN (required): HipChat API token HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible HIPCHAT_FROM (optional): Name to post as. Default: ansible HIPCHAT_NOTIFY (optional): Add notify flag to important messages ("true" or "false"). Default: true Requires: prettytable """ CALLBACK_VERSION = 2.0 CALLBACK_TYPE = 'notification' CALLBACK_NAME = 'hipchat' CALLBACK_NEEDS_WHITELIST = True def __init__(self): super(CallbackModule, self).__init__() if not HAS_PRETTYTABLE: self.disabled = True self.display.warning('The `prettytable` python module is not installed. ' 'Disabling the HipChat callback plugin.') self.msg_uri = 'https://api.hipchat.com/v1/rooms/message' self.token = os.getenv('HIPCHAT_TOKEN') self.room = os.getenv('HIPCHAT_ROOM', 'ansible') self.from_name = os.getenv('HIPCHAT_FROM', 'ansible') self.allow_notify = (os.getenv('HIPCHAT_NOTIFY') != 'false') if self.token is None: self.disabled = True self.display.warning('HipChat token could not be loaded. The HipChat ' 'token can be provided using the `HIPCHAT_TOKEN` ' 'environment variable.') self.printed_playbook = False self.playbook_name = None self.play = None
[docs] def send_msg(self, msg, msg_format='text', color='yellow', notify=False): """Method for sending a message to HipChat""" params = {} params['room_id'] = self.room params['from'] = self.from_name[:15] # max length is 15 params['message'] = msg params['message_format'] = msg_format params['color'] = color params['notify'] = int(self.allow_notify and notify) url = ('%s?auth_token=%s' % (self.msg_uri, self.token)) try: response = open_url(url, data=urllib.urlencode(params)) return response.read() except: self.display.warning('Could not submit message to hipchat')
[docs] def v2_playbook_on_play_start(self, play): """Display Playbook and play start messages""" self.play = play name = play.name # This block sends information about a playbook when it starts # The playbook object is not immediately available at # playbook_on_start so we grab it via the play # # Displays info about playbook being started by a person on an # inventory, as well as Tags, Skip Tags and Limits if not self.printed_playbook: self.playbook_name, _ = os.path.splitext( os.path.basename(self.play.playbook.filename)) host_list = self.play.playbook.inventory.host_list inventory = os.path.basename(os.path.realpath(host_list)) self.send_msg("%s: Playbook initiated by %s against %s" % (self.playbook_name, self.play.playbook.remote_user, inventory), notify=True) self.printed_playbook = True subset = self.play.playbook.inventory._subset skip_tags = self.play.playbook.skip_tags self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" % (self.playbook_name, ', '.join(self.play.playbook.only_tags), ', '.join(skip_tags) if skip_tags else None, ', '.join(subset) if subset else subset)) # This is where we actually say we are starting a play self.send_msg("%s: Starting play: %s" % (self.playbook_name, name))
[docs] def playbook_on_stats(self, stats): """Display info about playbook statistics""" hosts = sorted(stats.processed.keys()) t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable', 'Failures']) failures = False unreachable = False for h in hosts: s = stats.summarize(h) if s['failures'] > 0: failures = True if s['unreachable'] > 0: unreachable = True t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable', 'failures']]) self.send_msg("%s: Playbook complete" % self.playbook_name, notify=True) if failures or unreachable: color = 'red' self.send_msg("%s: Failures detected" % self.playbook_name, color=color, notify=True) else: color = 'green' self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)